<?xml version='1.0'?>

<gl_extension name="GL_NV_texture_shader3" reg_no="265">
	<tokens>
		<token name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" value="0x8850"/>
		<token name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" value="0x8851"/>
		<token name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8852"/>
		<token name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" value="0x8853"/>
		<token name="GL_OFFSET_HILO_TEXTURE_2D_NV" value="0x8854"/>
		<token name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" value="0x8855"/>
		<token name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" value="0x8856"/>
		<token name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8857"/>
		<token name="GL_DEPENDENT_HILO_TEXTURE_2D_NV" value="0x8858"/>
		<token name="GL_DEPENDENT_RGB_TEXTURE_3D_NV" value="0x8859"/>
		<token name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" value="0x885A"/>
		<token name="GL_DOT_PRODUCT_PASS_THROUGH_NV" value="0x885B"/>
		<token name="GL_DOT_PRODUCT_TEXTURE_1D_NV" value="0x885C"/>
		<token name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" value="0x885D"/>
		<token name="GL_HILO8_NV" value="0x885E"/>
		<token name="GL_SIGNED_HILO8_NV" value="0x885F"/>
		<token name="GL_FORCE_BLUE_TO_ONE_NV" value="0x8860"/>
	</tokens>
</gl_extension>
